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Graphics Microarchitect

Closing date
23 May 2022

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Contract Type
Full Time
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As a Graphics Microarchitect at Meta, you will work with a world-class group of engineers creating breakthrough low-power graphics IPs for AR/VR systems. Your work will include hardware architecture of graphics IPs, identify and resolve complex technical problems to help the hardware design team in performance, power and area metrics (PPA). You will be designing and modeling graphics units while thinking continuously about design, verification and validation, user experience, security and privacy. We value excellent communication skills and strong cross-functional teamwork.

Graphics Microarchitect Responsibilities:
  • Develop hardware architecture of Graphics IPs for design, verification and validation
  • Propose innovative solutions that can be realized in hardware with optimal PPA metrics and quality
  • Develop hardware architecture in shading and fixed-function graphics pipelines
  • Develop innovative rendering algorithms with good understanding of graphics APIs
  • Improve existing and emerging graphics IPs with good understanding of hardware design tradeoffs
  • Work closely with a cross-functional team spanning research, architects, logic design, verification, physical design, validation

Minimum Qualifications:
  • Bachelor in EE, ECE or related field, or equivalent experience
  • 3+ years of experience in hardware architecture in the graphics or compute domains
  • 5+ years of experience with RTL languages (Verilog, SystemVerilog)
  • Knowledge of GPU or CPU hardware architecture
  • Understands ASIC flow including design, verification, synthesis, validation
  • Understands performance, area and power constraints within a system
  • Excellent problem-solving skills with attention to details
  • Effective communication and collaboration with cross-functional teams

Preferred Qualifications:
  • Master or Ph.D. in EE, ECE, or related field
  • Knowledge of Graphics/Compute APIs
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