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Gameplay Programmer

Employer
Ubisoft
Location
UK
Salary
Competitive
Closing date
14 Jun 2021

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Sector
Technology & New Media
Contract Type
Permanent
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Job Details

Ubisoft's 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

*Responsibilities:*

* Implement gameplay systems, and player interactions in close collaboration with designers to ensure player comfort
* Use prototyping techniques to demonstrate the validity of a gameplay idea
* Work as a key part of an agile development team, organising and planning the implementation of features with direction from their lead, and assist less experienced programmers
* Use practical solutions to implement feature requests, taking into account performance, maintainability and resource usage
* Ensure coding standards are followed in their own and others code
* Collect, interpret and analyse the technical feasibility of system/feature specifications
* Write clear and well-structured code using the appropriate data structure and algorithms while bearing in mind performance, maintenance and architectural requirements
* Include comments in the code and document implemented features
* Demonstrate an understanding of the basics of load testing and game feature testing and write test code
* Stay up-to-date with technology advances within the field
* Perform code reviews for peers
* Extract and interpret relevant runtime system resource information (disk IO, network, CPU, memory, etc).
*
Skills and Knowledge:*

* Good understanding of gameplay technology, and can use technical knowledge in various areas such as mathematics, physics, animation, online, artificial intelligence to implement gameplay features, and believable behaviours
* Ability to work in an iterative environment with game designers to quickly prototype gameplay features
* Knowledge of gameplay scripting languages
* Very good C/C++ programming skills, with very good knowledge of object oriented development including design patterns and UML
* Experience working with a large game codebase, and it's modules, middleware and associated pipeline
* Understanding of speed and memory considerations, and able to implement basic optimisations
* Knowledge of common algorithms, data structures and patterns, and their application
* Ability to analyse unfamiliar code of a reasonable complexity to understand, extend and refactor an existing module
* Ability to debug defects of a reasonable complexity, including memory related issues, and multi-threading
* Knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc.
* Understanding the constraints and technical requirements for console platform development within their area is a plus
* Ability to adapt to change
* Good interpersonal and communication skills
*
Experience:*

* Bachelor's degree in computer science or computer engineering or equivalent experience
* 3 years commercial software development experience with significant involvement in 1 published game in a relevant programming capacity is a plus
* Experience working with at least one modern console platform is an advantage
* Experience with profiling tools is desirable
* Experience working in a multi-site collaboration environment is a plus

-
* Flexible working
* 22 days annual leave + Christmas shutdown
* Private healthcare (with option to add immediate family)
* Life insurance & income protection
* Workplace pension scheme
* Paid volunteering days
* Annual fitness & well-being allowance
* Games
* Technology & merchandise
* Subsidised travel

* Telephone call
* First Stage Interview (video)
* Final Stage Interview (video)
* Offer!
Game Development, C, C++C, C++, TDD
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