This studio is set to change the world of Gaming forever!
This studios breakthrough technology enables studios to create in-game spectators without their audiences having to install the game, bringing fresh interactive experiences to players and viewers alike".
Their technical product requires a mature and elegant approach that comes with domain expertise in multiple areas, such as good and pragmatic use of C/C++, and a healthy understanding and appreciation for optimisation and performance.
Has worked as an engineer on production teams developing software with the UE4 engine for multiple platforms including Mobile.
Has worked in the code base at the C++ level to develop and improve features for the target applications.
Is familiar with the interplay between code and scripting (such as blueprints), and art assets.
Has worked with other 3D interactive engines written in C or C++.
Has worked extensively on the D3D APIs, 9/11/12 or with OpenGL if for mobile and is familiar with Unreal Engine's RHI.
Excellent C++ skills relevant to the use of C++ for 3D interactive application development.
Experience with tools and tool chains used for production of 3D Interactive applications such as the UE 4 engine and the pipelines required to develop, build, and test production software.
Experience with profiling and performance analysis of code bases.
Experience with profiling and performance analysis of graphics engines.
Deep graphics engine, hardware, and graphics API knowledge.
This studio is located in Guildford but this is full remote working.