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Lead Animator [Unannounced Project] (395)

Employer
Ubisoft
Location
Newcastle Upon Tyne, UK
Salary
Competitive
Closing date
22 Jan 2021

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Sector
Education
Contract Type
Permanent
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Job Details

Job Purpose

Lead, mobilise and develop the Animation team within a collaborative multi-discipline environment; define the animation benchmarks, track the schedule, manage and mentor team members, while being hands-on with developing the animation style, techniques, and pipelines for the project.

Leadership Responsibilities

* Build an effective team to ensure it is fully resourced, a manageable size and a good mix of levels and foster the team player culture;

* Plan, prioritise and set inspiring objectives for your team members all year long;

* Empower your team members with clear expectations and hold them accountable for their key results;

* Provide your team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgement of all achievements, both big and small;

* Enable your team members to reflect and prepare their future in their role and at Ubisoft;

* Engage and positively influence team members and stakeholders around a vision;

* Navigate through ambiguity and embrace change with a positive mindset;

* Create the environment for initiatives and ideas to emerge and grow;

* Care about people: be exemplary and supportive;

Job Responsibilities

* Develop performance and expertise within their team while furthering their own knowledge and expertise;

* Prioritise, plan and organise their own work and their teams work in conjunction with the Producer/Associate Producer;

* Be the main contact for a collaborating studio or outsource partner;

* Review and deliver work in accordance with the project's artistic direction and deadlines;

* Identify and set up best practices;

* Report to the Producer/Associate Producer on the progress of work and any issues relating to the project;

* Find relevant solutions to problems encountered in their work;

* Rapidly integrate strategic changes given by the producer into their team;

* Make suggestions that are in line with the game's marketing positioning;

* Sets the benchmark for the animation style, guidelines and pipeline;

* Keep open channels of communication across their team/collaborating studio/ outsource partner;

* Produce schedules alongside the Producer in respect of constraints;

* Hold regular team updates ('scrums') and update Producer/Associate Producer;

* Conduct any ad-hoc tasks when required
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