Graphics Algorithm Engineer - Mobile GPU / Rendering / Ray Tracing / GLSL / HLSL

European Recruitment
Closing date
26 Sep 2020

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Contract Type
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We are currently working with a company working on cutting-edge 3D graphics algorithm.

As a Graphics Algorithm Engineer your responsibilities will include:

· Offer new ideas and develop new graphics and rendering algorithms for mobile GPU.

· Analyze GPU applications to generate performance/power improvement, profile and optimise rendering code and GPU shaders.

As a Graphics Algorithm Engineer your skills will include:

· Bachelor's or Master's in Computer Science, Electrical Engineering or similar domain

· 3+ years' experience in real-time rendering algorithms, ray tracing or global illumination algorithms

· Proficient in GPU shader programming; e.g. GLSL, HLSL

· Experience with graphics API; e.g. Vulkan, OpenGL, Metal, DirectX11/12, OpenCL

· Proficient in C/C++

Feel free to also refer someone you may know who could be good for the role. If they are successfully placed, we offer a great referral scheme!

Key words - Graphics Algorithm / Rendering Algorithm / Mobile GPU / Ray Tracing / GPU Shader / OpenCL / OpenGL / Metal / DirectX11 / Directx12 / GLSL / HLSL / C / C++






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