Principal Tools Programmer
Over the past 30 years at Codemasters, we have consistently developed innovative and successful award-winning racing games. Our Southam racing studio has a rich and unrivalled heritage of multiple award-winning racing games such as the GRID and DiRT franchises, and these titles embody our cornerstones of passion, quality, continuous innovation, and an all-encompassing ambition to be the world leader in what we do.
Working in a passionate close-knit team that ensures your voice doesn?t get lost in the crowd, you will deliver ?AAA? racing games within a studio that will value and recognise your contributions.
Join our talented and experienced team now to re-invent and shape Codemasters? most ambitious racing title ever, from its inception to a genre-defining experience. Our mission is to be the world?s number one racing games developer ? so if you share our ambition, please join us for the road ahead.
The tools team is responsible for all day to day tools and workflow. This includes creating and optimising workflows, build and integration systems, crash reporting, development analytics, automated testing and more. The focus is firmly on delivering games with the maximum efficiency and quality.
? C# & scripting languages (Python, Perl)
? GUI Toolkits (WPF, Qt, WxWidgets)
? User Interface Design
? MVC and MVVM Patterns
? Usability analysis
? Process automation
? (Autodesk, Photoshop)
? DCC SDKs (for Max, Maya, Photoshop)
? An ideal candidate will be highly driven and self-motivated
? Attention to detail
? Strong communication and problem solving skills
? Good teamwork skills
? A passion for games
This job was originally posted as www.jobsite.co.uk/job/959527613